data analyst / programmer / automation builder
Brian Cabrera
I’m a data analyst and programmer who builds SQL reporting, Python and VBA automation, data-quality checks, and interactive web tools. My professional work includes recurring monthly segmentation, campaign validation, audit workflows, and quantitative reporting across large production datasets.
100K+
Player records handled during recurring monthly segmentation and reporting cycles
500+
Player, offer, and campaign groups reviewed across monthly production workflows
1
Steam-published team game project
What I Do
Monthly Segmentation & Reporting
Recurring SQL, Excel, and campaign workflows across large player populations, offer groups, and monthly production files.
Automation & Quality Control
Python and VBA tools that reduce repetitive work, validate combinations, and catch errors before launch.
Interactive Software
Next.js applications, browser tools, mobile-first experiments, and gameplay systems.
Featured Work
Selected Work
Shipped software, live analytics tools, geospatial experiments, and the portfolio platform itself.
AI Data Workflow App
LiveAgentic Workflow Platform
A Streamlit platform for CSV/XLSX ingestion, validation, cleaning, segmentation, analytics, audit logging, and human-in-the-loop review, with an LLM planning multi-step workflows against trusted tools.
Steam-Published Game
ReleasedAn Eternity Gone By
A shipped team project with Trashfire Games. I built enemy AI and combat systems in Unity/C# and ran Git for a 40+ person team.
Offline-First PWA Game
LiveAirplane Mode Beta
A dependency-free vanilla JS puzzle game and installable PWA: 120 stages, endless and daily modes, fully playable offline.
Analytics Application
LiveData Lab
Import CSV data, inspect quality, analyze distributions and correlations, and turn the results into plain-English findings.
ArcGIS & Geospatial Analysis
Live + EvolvingGeo Lab
An interactive ArcGIS project with 3D terrain, elevation readings, address search, browser location consent, geofence testing, and CSV snapshot export.
Procedural Multiplayer Game
Live on RobloxThe Tower Is Hungry
A procedurally generated Roblox tower in Luau where every route is assembled at runtime from composable obstacle modules, with server-authoritative rounds and progression saved through DataStores.
Full-Stack Web Project
Live + EvolvingPortfolio Platform
The site itself is one of my projects: a Next.js platform combining data tools, games, responsive interfaces, mobile experiments, deployment, and Supabase development.
Skills
Skills & tools
The main tools I use across data work, automation, software development, geospatial mapping, and interactive portfolio projects.
Data & Analytics
Automation
Web Development
Geospatial & Mapping
Programming & Tools
About
Data, code, and systems
My work sits between business data and technical execution. I like building tools that make reporting faster, reduce manual cleanup, catch bad data earlier, and make the final result easier to explain.
This website is also one of those projects. I built it to show the work directly instead of only describing it on a résumé. Geo Lab is one example of that approach because it combines ArcGIS, 3D terrain, browser permissions, location data, and geofence logic in something a visitor can actually test.
Contact
Let’s connect
I’m open to data analyst, programmer, engineering, automation, reporting, and technical operations opportunities.
References
Letters of recommendation from my database manager at Soboba Casino Resort and a fellow engineer from the An Eternity Gone By team at Trashfire Games.